About me
In march I was inspired to do some playtesting. I ended up doing 30 in the first month and got a lot of positive responses. So I keep going!
I was immediately glad I started – playing demos made me curious about games again – I have immediately noticed that I get attached to the games I have tested.
On almost every 3rd playtest I have created, I got a happy response from the devs and I have realized that its much needed and that I can be helpful and have something to get better at. (speech, structure & games in general)
If you are interested – I usually do at least 45 minutes first impressions, and adding anything that I think could be worth changing in the game – coming from around 20 years of experience in playing games.
My goal: To get good at playtesting get some interesting games to test. I do all the reports for free almost every day but tips are much appreciated.
In case you like my reports and want me to playtest your game: https://ko-fi.com/akton1/commissions
Favorite games profile
Main Genres: J/RPGs, Soulslike, Psychologic Horror, Lore heavy games, Point & Click adventures
Indie games: Enderal, Subnautica, Outer Wilds, Pathologic 2, 7 Days to die, Graveyard Keeper, Disco Elysium
Indie point & click adventures: Unavowed, Neufeud, Technobabilon and many more.
Non indie: Final Fantasy 7 & 8, Sekiro, Elden Ring, Kojima Productions, Silent Hill, Resident Evil, Planescape Torment, Fallout, Days gone, Soul Reaver, Diablo 2, Dying Light
Playtest report sample
Check out here! With timestamps for convenience.
Get in touch
Discord: AktOn1
Youtube: AktOn1 YT
Here: Contact form
I’m currently counting 80+ playtests! Recording + report: 15$/h of videotime https://ko-fi.com/akton1/commissions
Positive public feedback
…You kept on playtesting it even though my game was still crashing back then xD and some of the gameplay aspects as well, it was still confusing at that time. You were persistent on testing the game despite the issues which is the best trait for a playtester…
…your feedback was incredibly helpful. I watched the entire playtest video and it was very thorough, especially your reluctance to quit when getting stuck a few times in places that were unintentionally hard like the Library underwater cave with the raft, we’ve already made changes specifically based on your playtest, how it looked like the time spent there was getting a bit frustrating, but you kept going anyway.
Made up playtester achievements
✅ Crash a game ✅ Get stuck in a death loop ✅Death save loop✅Get mentioned in credits
✅Hit 80 reviews ✅ Get a paid gig ✅ Get invited to 2nd round paid ✅Make dev change game
⬛Hit 100 reviews ⬛ Hit 1k reviews ⬛Host a game jam ⬛Do a playtest stream
My latest playtests
Gamedev / Playtesting Guidelines
Here I'm collecting video / guidelines on playtesting I find essential.